Agnieszka Kiejziewicz

Agnieszka Kiejziewicz

Lecturer, Communication

Details

Open to

  • Masters Research or PhD student supervision
  • Collaborative projects
  • Join a web conference as a panellist or speaker

About

 

Dr. Agnieszka Kiejziewicz, SFHEA, PhD

 – holds a PhD in the Arts and Humanities (with an emphasis on Film and Media) from the Jagiellonian University in Poland; the author of academic publications and monographs. She is the author of over fifty peer-reviewed articles concerning audiovisual art, media art, Asian film, media, culture, digital art, games. For the past few years, she has been working at RMIT Vietnam, developing Virtual Reality and holographic display-based projects. She is particularly interested in connections between body and nature and human perception of the connection to nature in technology-driven surroundings.

 

Higher Degree by Research Delegated Authority (HDR DA) – School of Communication & 
Design (SCD) 

Lecturer, Bachelor of Design (Games)

 

Website: https://agnikiejziewicz.com/

Recent Publications: https://www.researchgate.net/profile/Agnieszka-Kiejziewicz

Academic positions

  • HDR DA
  • RMIT Vietnam
  • School of Communication and Design
  • Ho Chi Minh City, Vietnam
  • 1 Mar 2026 – Present
  • Lecturer: Game Design
  • RMIT Vietnam
  • Ho Chi Minh City, Vietnam
  • 1 Aug 2024 – Present
  • Lecturer in Communication
  • RMIT Vietnam
  • Ho Chi Minh City, Vietnam
  • 1 Aug 2022 – 1 Aug 2024
  • Academic teacher (non-tenure track); Film and visual culture
  • University of Gdańsk
  • Department of Philology
  • Gdańsk, Poland
  • 2020 – 2022
  • Non-tenure track lecturer
  • Jagiellonian University
  • Faculty of Management and Social Communication, Institute of Audiovisual Arts
  • Krakow, Poland
  • 2016 – 2018

Non-academic positions

  • Film Center administration
  • University of Gdańsk
  • Andrzej Wajda Film Center
  • Gdańsk, Poland
  • 2021 – 2022
  • Academic cultural events administrator
  • University of Gdańsk
  • Academic Cultural Center “Alternator”.
  • Gdańsk, Poland
  • Jan 2020 – Sep 2021
  • Film educator
  • New Horizons of Film Education
  • Poland
  • Oct 2018 – Mar 2020

Supervisor projects

  • Developing a pedagogy of care - rethinking somatic practices in arts education by considering how vulnerability shapes learning
  • 11 Dec 2025

Teaching interests

Cultural Studies

Asian Cinema
Critical Media theory

Digital Media

Games Narratives

Games Archives

Principles of Play

Game Studies

Game Cultures

 

Research interests

Game design

Games archives

Asian film
Contemporary art
Future cities and future narratives

Expanded visuality
VR art and somatic film experience

 

My recent research examines plants as technologically mediated beings within biomedia, digital art, games, and gamified environments. It asks how sensors, interfaces, data, AI, telematic systems, and playful interaction reshape human–plant relations, turning care, observation, and ecological attention into aesthetic, ethical, and existential encounters. Across projects such as digitally mediated micro-environments and plant-based installations, I explore plants not as ornaments but as more-than-human participants in systems of meaning, surveillance, intimacy, displacement, and planetary vulnerability. My work engages posthuman ethics, vegetal agency, existential phenomenology, and environmental thought to question how technology produces both closeness and control. By connecting biomedia with game design and gamified surroundings, I investigate how playful systems can make ecological relations more perceivable, while also exposing the risks of instrumentalising non-human life within the digital Anthropocene.